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BUSINESS

maxxZone.com, Inc., a Las Vegas, Nevada Corporation is registered
with the SEC and listed for trading on the Over-the-Counter Bulletin
Board (OTCBB) under the symbol MAXZ.

More specifically maxxZone targets 100 million FunPlayers of major
ball sports in the USA. It seeks to penetrate this market within 2 years
through an integrated platform of innovative product, promotional and
communication strategies focusing on 'First Try to Real Play' players.

eCommerce is the principal channel for reaching public consumers,
pro shops, clubs, and institutions directly; while maintaining product
concept integrity, quality, and competitive pricing

Strategic plans also include a series of new proprietary MaxxSports,
offering greater access to ’Real Sports Play’ with Maxxplay products.
maxxZone will service these separate MaxxSports communities with a
network of satellite websites planned for progressive launch in 2003.

maxxZone is favorably placed for success, with exclusive eCommerce
rights for the Maxxplay range protected under 12 Patent Applications.
Launch is planned for Spring 2003.

The exclusive Maxxplay product concept is based on the experience
and success of its Founder with his prior company, Aviva Sport Inc.
This company achieved US$300 million in global sales with a limited
range of Sportoys. Within 4 years of launch, it was acquired by Mattel
Inc for US$40+ million.

The company plans to rapidly expand into a broader range of fun
sports, active lifestyle and fitness products

maxxZone is in the ‘Quality of Life’ Business

It markets first and foremost Fashion, Fitness, Fun and Friends…
and Personal Freedom to Play Real Sports… Just for Fun

maxxZone offers all of this with its cool new Maxxplay Products
and simple, radical and fun MaxxSports Games

Why is maxxZone favorably positioned ?
Because of its Product and Program Assets, a huge under-serviced
Captive Market… well established Global Lifestyle Trends… and
competition that continues to focus on elite performance and image
while ignoring the real sports play needs, trends and markets below.

However, maxxZone’s business and marketing strategies and plans
specifically seek to accommodate and integrate each of these.

1. Present “Boom to Doom” Sports Consumption Trends
….Public dissatisfaction with present ‘Offer’ of Sports
2. A huge Facility, Manufacturing and Infrastructure Investment
….Ensures immediate Alliances with Common Interest Groups
3. The continuing emergence of New Sports and Events
….Validates mass market demand for sports play changes
4. Growing Personal Lifestyle Choices… and Conflicts
….Media push to sit and watch AND for healthier lifestyles
5. Leisure focus on Fun, Friends and Freedom
….Mass market thus expects same from Sports Play
6. Global ‘Fashion’ and ‘Image’ Consciousness
….Thus also a real need to ‘Look Good’ while playing
7. Established Personal Desire and Demand
….Intensive campaigns to ‘Just do it’, ‘Defy Convention’
….and ‘Change the
....Game’… but No Solutions
8. Abandoned Learner and Latent Player Market
….By Gimmicky Toys and Elite Performance Equipment
9. Lack of ‘Elite’ Facilities for Mass Market Fun Play
….A need for greater access to sports play anywhere
10. Sports Participation Promotions lack Resources & Expertise
….Vast captive market remains out of promotional reach
11. Size of Defector, Passively Interested and Learner Market
….Represents a huge market vacuum
12. 100 million Captive ‘FunPlayers’ in the USA alone
….A unique marketing and business opportunity for
....maxxZone exclusive range of products and programs
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All Rights Reserved. maxxZone.com, Inc. 2002. Exclusive eCommerce Launch … Spring 2003 Get it on ... maxxZone.com